

Four eyes, displayed on four different screens.Unlike all the other waves, which appear in random locations, these eyes always appear in the center of the screen. In the hard mode version of the fight, there is an additional order in which there will be multiple screens revolving. Zero must destroy the eyes by slashing at them if he does not destroy them fast enough, they will grow bloodshot and vibrate before creating an explosion at Zero's location, killing him instantly. The screen goes completely dark, and giant eyes appear. Once every clone has been killed, the third phase begins. Once there are four clones or fewer left, however, they will move to random positions around the room and all toss an energy ball at Zero at the same time. The clones alternate between hovering in a circular pattern at the top-center of the room, tossing energy balls aimed at Zero with a delay between each, and lining up at the top of the room and all tossing an energy ball straight down, with a much shorter delay. The Psychiatrist splits into nine copies (fourteen in Hard Mode) of himself that toss energy balls, which can be reflected back at them with a slash to kill them. Zero can damage the boss by slashing the hands before they grab him after doing this twelve times, the next phase begins. If a hand grabs Zero, the psychiatrist will float down and reach out to him, telekinetically exploding his head the player can escape this by mashing the movement buttons quickly enough.

The hard mode version makes 4 hands appear instead of 2. Giant hands will appear from portals around the edges of the rooms and attempt to grab hold of Zero. The Psychiatrist will stay at the top-center of the room, invulnerable to attack.

Very little is known about the psychiatrist's personal life, though if Zero is friendly enough with him, he admits to having a wife and a daughter.ĭuring the "therapy service" of Zero, the Psychiatrist was instructed to give Zero dossiers of kill contracts and to kill Zero if he learned anything about Chronos manufacture. The psychiatrist is quick to dismiss, threaten, and verbally abuse Zero when he feels like he is losing control of the situation, and has a particular distaste for the media attention the assassin gathers from his killing sprees. While he claims his sessions are there to help Zero's recovery, dialogue suggests he does not pay any real attention to him at all outside of mission-critical discussion. Despite posing as Zero's psychiatrist, he is only there as his handler, with the sessions little more than a front to placate the assassin and maintain his cooperation while handing out assignments.Īs per his own mission objectives, the psychiatrist has no qualms manipulating Zero, hiding vital information from him about his past, and lying to him about the nature of his dreams. In reality, the psychiatrist despises Zero, looking down on him for his violent tendencies and Chronos addiction, and sees him as little more than a junkie, to be used for his employers' agenda and eventually disposed of. However, if Zero provokes him or fails his objectives, the psychiatrist will reveal a seething rage. If Zero is cooperative with him, he will congratulate him on jobs well performed and suggest that Zero might even meet his family. On the surface, the psychiatrist appears to be a professional, keeping to what his employers have assigned and holding himself and his clients to a high standard. He also wears glasses, and his hair is combed to the side. The psychiatrist wears a crimson suit with a white shirt and a black tie.
